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Tampilkan postingan dengan label Gadget. Tampilkan semua postingan
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16 Februari 2012

Desktop Vs Laptop




Due to our technological advancement in today's era, people are faced with an endless list of possible options when it comes to purchasing a personal computer. If you're choosing between a laptop and a desktop, you could definitely use this article.
Desktop
Advantages:
* Less likely to get stolen or to get lost. Desktop computers are quite inconvenient to carry. Thieves are more likely to steal gadgets that are portable, such as a tablet or a laptop.
* Easier to upgrade or repair. It is always easier to add or remove components to a desktop which makes it very flexible. Components can be replaced when they are broken.
* More durable... In general, desktops last longer than laptops.
* Less expensive. These days, there are many affordable laptops out there but if you would look at the specifications, it's usually no match to a full desktop's speed and memory size. There are some really good laptops that are already dual core and the memory is about 320GB or more but they're far from being cheap.
* The screen resolution of available monitors for desktops is higher and far better than most portable devices. A high resolution screen can consume a large amount of power. It's not ideal for most portable computers to have high resolution screens because it can easily drain the battery.
* Come in various shapes and sizes with some of the latest models being very sleek.
* Excellent for those who are very serious about their gaming - can add lots of customizations including increased power, excellent graphic cards and sound cards.
Disadvantages:
* Not portable. You can't carry it around with you.
* Totally dependent on electricity. If there's a power outage, you won't be able to use it unless you have an alternative source of power like a UPS or a power generator...
* Not as stylish and trendy as laptops and tablets.
Laptop
Though laptops still don't challenge all the benefits of a desktop computer, the gap will continue to narrow, and for mobile workers a laptop is the way to go. Whether a laptop can replace a desktop depends on the kind of work you do.
Advantages:
* It's number one advantage is its portability. It can easily be carried around which makes it perfect for those who are on the go. Also excellent for working with on the couch, kitchen bench, coffee shop etc.
* Powered by rechargeable batteries. You can still use it even when there is a power outage.
* Stylish and trendy. They look more attractive compared to desktops. They come in different styles and colors.
* Comes in all shapes and sizes... and now colours so your laptop can be a reflection of your personality.
* Compact design. A laptop is a space saver. It doesn't occupy a big amount of space unlike a full desktop.
* Can attach external screens, mouse, keyboard, speakers etc., whatever you like.
Disadvantages:
* Higher risk of being stolen. Compared to a full desktop, laptops are more vulnerable to theft. Countless laptops are stolen everyday so you need to be cautious.
* While it's unlikely that a desktop computer will fall off the desk, the same can't be said for a laptop, which runs the risk of being accidentally dropped.
* Limited battery life plus the battery's life deteriorates after prolonged use.
* Not easy to upgrade or repair. Laptops have components that are specifically customized for a particular unit. If one of the components is damaged, you might have to replace the whole laptop.
* Screen resolution may be not high quality. For high-end graphics work, a laptop's LCD screen and graphics technology is not a viable alternative to the better colour representation of a large CRT monitor and a dedicated graphics card.
* Some people find that the keyboard is not as comfortable and functional as a full keyboard that comes with a desktop PC.
As you could see, desktops and laptops both have their own advantages and disadvantages and in reality also are in many ways very similar in their capabilities to the average user. Choosing between them would depend on what points are more important to you and what purpose the computer will serve you.

The Facts And Figures Of Smartphone




We live in a generation where everyone is trying to cut expenditure, tightening the financial belt in all aspects of life - so, when it comes to insurance many people are reluctant to fork out the cash. This might be for a few reasons. Maybe it's down to the fact that smartphones can cost up to £500, and people don't not then want to part with even more money to insure their new toy! Or maybe it's because certain people think they are not clumsy and will never drop/break/have their phone stolen. Well. Here are the facts for you taken from different studies of iPhones and smartphones in recent years - they might surprise you!
FACTS
Around 20% of iPhone 4 users report accidentally damaging their phone - This is a rising number. Just think of how many of your friends have a crack in their iPhone - and how many of your friends phones have still got the crack on their phone due to lack of insurance.
Over 100,000 smartphones are stolen every year.
60% of car crimes are attributable to mobile phone theft - however no other policy will insure your phone (Regular household, office or motor policies etc.). Specialist mobile phone cover will only insure your phone.
Not many people actually have insurance - Recent surveys have revealed that actually over half of people who have smartphones don't actually have own smartphone insurance. As a result of this, a third of smartphone users have had to replace their phone before their contract runs out or gets upgraded. On top of that, 37% of people who have a 24 month contract have had to replace their handset before the contract ended.
iPhones and smartphones are too expensive to replace without insurance - 50% of people in a certain study (who had lost their iPhone or smartphone) refused to buy a new handset due to the escalation in price and economic climate.
Phones used to be cheaper than they are now, and yet people still have the same attitude with their expensive smart phone. Unfortunately accidents happen and even though we're really careful with our phone, there is still always a danger that something will happen to it; whether it is dropped, stolen or breakdown outside the warranty period. You really need to ask yourself could you afford to fork out for a replacement? The smarter thing might be to protect your investment with mobile phone insurance - you'd do it for you laptop or iPad wouldn't you?
In conclusion, be smart and be safe with your handset. Look into investing in some iPhone insurance or smartphone insurance to protect you, your phone and your pocket.


How To Monetizing Mobile Apps




When you are just starting to develop a new mobile product, or you are ready to release the end version, one of the most important steps is planning ways to earn money your mobile application.
We'll consider the following monetization methods:
Selling of mobile application
Selling of virtual goods (In-App billing)
Building in ads into the application
Let's start with the first one.
To sell the application on the Android Market / in the AppStore:
Your product will have a fixed cost. For downloading the mobile app, a user has to pre-pay it. In this case, you should consider many factors, one of which is the cost of your end product. By estimating value, consider the factors of product utility, urgency, age category, and its quality. Every factor has to be reasonably weighted. The final price should be compared with existing rivals' analogs. The uniqueness and quality of the product let quickly profit from high popularity among users.
In general, most users are reluctant to buy new products, which have less than 10-50 thousand downloads, as well as with a rating of less than 4 - 3.5. In this case, in order to achieve greater success, a free demo version has also to be available. This version must attract a potential customer demonstrating its possibilities to make him wish to purchase the full version of your mobile app.
In most cases, the end user expects that by purchasing an application or a game, its full version should be available, and he won't pay for additional features of the mobile app. If it is not the case, this disappointed user can perform purchase abolition and lower the application rating what affects the opinion of potential new users.
In-App billing
Selling virtual goods is purchasing within the mobile application. Payment technology is often provided by the Market, but when you want to to maximize the number of committed purchases, you can use some third-party services of SMS payments. The key point is that by payment through the Android Market / AppStore, you should enter your card's details; and most users may not possess this card or the ability to pay. For such situations, SMS payment service is provided, when the money is charged from the user's account.
When the mobile app has rich functionality, it is a good idea to place it on the Market free of charge, but with the possibility of opening additional functions / subscribing / purchasing through billing within the application. In the case of mobile games, for example, the system of internal payments is often the most cost-effective option. Since a user is keen on your game and wants to open new levels to avoid waiting few hours, he simply would have to pay. The In-App billing system lets earn money from the user an unlimited number of times. Therefore, you get the possibility of increasing the income several times more than by a single purchase.
Building in ads into the application
And the third option is the implementation of ads into the application. This method is not the most cost-effective one, and the income can go only when users are online. Profits in this case are due to users' clicks on a banner. For small apps and games, this can be the best option. It is desirable to implement a banner in mobile applications that require a constant internet connection, for example, for music downloading, communication, and online games. It is better to implement in free versions, as after application purchasing and seeing a banner there, the user won't be happy.
Summing up, I want to say that you should make your mobile application paid, if the functionality can't be divided into paid and free (if the application loses its meaning and value in that way). If your app has a lot of features, or the user's handling of application can be facilitated, then you should implement the internal payments system.


How To Make iPhone Apps That Really Work



There are many of you who, while using an iPhone app, think that if you new how to code, you could make a better game, program or whatever. The fact is that you do not need to have extensive knowledge of program codes to make a quality iPhone app. If you think that you have a unique idea for or can add something to enhance an existing iPhone app then read on to learn how to make an iPhone app that will sell.
Developing an iPhone app is actually not as hard as one might think. It begins like all good inventions and that is with a solid idea. So your first step would be brainstorming trying to find a great idea. Once you have this idea the work begins. You have to research to make sure that what you propose to do is not an idea that is already out there or if it is yours fills a need the other developer overlooked.
The next step is to break the idea down into its basic components. You must be able to answer the following questions.
1. What do you want it to look like?
2. How will the various components interact?
3. What capabilities should the app have?
4. Who is the intended market?
Now that you have a plan you need to find an experienced programmer. This is not hard since there are many online sites that you can plug into for a small fee or even free to recruit a programmer. This way you pay a nominal fee for the work and the finished product is yours to copyright. You have to give the programmer all of the details that were covered in the previous paragraph and may have to work closely with them to get the app to look, sound and behave as you envisioned.
Once you have a working model you submit it to Apple directly via their website. If the app is any good at all they will offer it in their very own web store. This way you do not have to worry as much about marketing the product. You could still do a bit of online marketing using article marketing and talking it up on your social networks.
For more information on how to make iPhone apps all you need to do is search online. And if you are really serious you can teach yourself programming and learn all about objective C. This way the app is yours from start to finish.


How a Tablet Work for Your Business




Using tablet PCs to carry out enormous activities can be very difficult. Most of us use iOS or android powered tablets to maintain that connection while we are away from office or home, but with no appropriate keyboard or mouse it will be cumbersome to do much other than answering emails or playing Angry Birds game. However, today's innovation has made tablets PCs more powerful to handle the basics of business computing - but only if you discover how to place them into your daily workflow. Here are a few guidelines to help you get the most out of a tablet PC.
The major challenge in carrying out numerous activities from your tablet is adjusting to the idea of not having a keyboard. Sure, you can carry with you a portable Bluetooth keyboard, most professionals see working entirely on tablets pleasing - and this is attributed to their portability, and lugging allover with a bag crammed with peripherals rather ruins the point. Alternatively, you can download apps which makes your tablets' on-screen keyboard functional.
But for Apple's iOS powered devices, there's an app called the Keyboard Upgrade, which lets you rearrange and break up the keyboard to ensure touchscreen typing is easier to type on. Sadly, keyboard apps included on iPad are of restricted use because Apple doesn't support independent developers to alter the iOS keyboard apps, and hence its app - the Keyboard Upgrade obliges you to copy already typed text and paste into other applications.
While for Android powered tablet users, the android market is accommodative for independent developers, hence more outstanding keyboard replacement apps such as the SwiftKey Tablet X or Thumb Keyboard. There are also other new ways of typing you can often try like with Swype, and all of these keyboard improvements will have the default Android keyboard upgraded across android apps.
Right, regardless of which app you go for, trying to replica the full functionality a physical keyboard on a tablet PC won't be a walk in the park. The advantage of this restriction is that several professionals will find carrying out their business from a tablet compels them to be a bit brief when communicating with clients. You'll have the business community embracing the limitations of tablets to be better businesspeople. When you reply to an email through a tablet PC, it would force you to quickly get to the point and stay away from the lure to go off-topic.